Top 10k strings from Academy - Tau Ceti II (1987)(CRL Group).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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  15 One (1) G.L.V. Supplied
  13 Percentage Basis
   5 No System Support
   4 G.L.V. base
   4                 
   3 No Jump Pads
   3 Collect and assemble
   3 89:;;<<<<<<<;;:98
   3     unused.
   2 installations
   2 four Colonies
   2 and Supply Centres
   2 Yellow (G1)
   2 White Star (F5)
   2 White Star (A1)
   2 Time Basis
   2 Third planet
   2 Supply Centre
   2 One of original
   2 No Jump Pads,
   2 Level III 
   2 Info on this 
   2 Full Jump Pad System
   2 Four Codes to assemble
   2 Blue-White Star (O9)
   2 ABBBBBBBBB
   2 @@@@@@@@@@@@@@@@@@@@@@@@@
   2  !"#$%&'('&%$#"! 
   2     Selection Complete.
   1 you into the 'Design Panel' section,  where  you can design the Skimmer's Panel
   1 you have an average score of over 901001141220n the first four missions and are
   1 you  will  need  to  choose  a  skimmer  for that mission.  Move the pointer to
   1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
   1 xxxxx' and when the correct  block  is  found  'Loading xxxx'.  The load can be
   1 work up from there).  The two main limitations in  equipping  a  ship  are  the
   1 window.  The message 'Skimmer Ready'.  Type help or some  other  command'  will
   1 will clear to the 'Select a Mission' sub menu.  A list of four missions will be
   1 will  clear  to  the  select equipment page.  On the left is a list of possible
   1 where the mission is set  to  find  out  about  conditions on the surface.  The
   1 weight of the equipment:
   1 weight of equipment and the total cost, both show in cyan towards the bottom of
   1 w#q#p#s#r#6(#6
   1 viewscreen.  Move this to the  position  you  want  and press FIRE to place it.
   1 van Maanen's Star
   1 useful  hint  here is to tuck the viewscreen away in a corner of the display to
   1 try a mission.  Move the pointer to 'Accept Mission' and press FIRE.
   1 top of another, the item block  will  show yellow when an overlap would occur).
   1 to the Main Menu.  The recommended  skimmer  for  'If  it  Moves - .  .' is GCS
   1 to fly the latest military skimmers
   1 to Solar System
   1 to G.L.V. base
   1 this and press FIRE.  The five  blocks  of  mission data are stored in the file
   1 the options:-
   1 the mission and system.  When you  have finished move the pointer to 'Selection
   1 the Main Menu.  N.B. If your ship is destroyed your score will not be recorded.
   1 the 'Alter Keys' option and press FIRE.  A question mark will replace  the  key
   1 the  page.  The basic skimmer hull will not carry a weight of over 100 Galactic
   1 that you are likely to meet on a  mission  (System  support  means  repair  and
   1 texture and colour and a window will appear in the top left  hand  corner  with
   1 sun and permanently
   1 successfully.
   1 some other
   1 some System Support
   1 side of Planet
   1 shown below the three built in designs.
   1 selecting the 'Tape Menu' option 'Save Game File'.  You will have to save it as
   1 selecting the 'Progress Report' option.  This will display  the  four  missions
   1 selected (It's a good idea to set  all equipment to it's lowest level first and
   1 robot systems
   1 return to the Main Menu.  Having selected a mission and a ship you are ready to
   1 requirement of flying and combat skills.  In order to graduate from the Academy
   1 renegade Robot systems
   1 released...
   1 refuelling  centres).  You can also call up information on the planetary system
   1 ready  to load in another set of four.  'Selection Complete' returns you to the
   1 provide an elite corps of  pilots  for  the  advanced military skimmers used in
   1 program will also recommend a suitable skimmer for the mission.
   1 program  asks 'Restart Game from Level I' press 'Y'.  'FIRE' returns you to the
   1 produces strange
   1 produces heavy
   1 press FIRE.  Finally choose a name for  your skimmer and type it in followed by
   1 planetary evacuation
   1 particular mission:
   1 particular  mission or group of missions.  'Selection Complete' will return you
   1 pTape Error! 
   1 over a hundred would be skimmer  pilots  a  year,  only a few meet the exacting
   1 option from the main menu and select 'Design New Skimmer' option.   The  screen
   1 option 'Load Next Level' should now be marked with a tick.  Move the pointer to
   1 must have an AVERAGE score of 901001141220r over.  To load in the next block of
   1 molten  lava,  Gal-Corp  decided that a special training facility was needed to
   1 missions.  Move the pointer to 'Select a Mission' and press fire.   The  screen
   1 mission simply move the pointer to it and press 'FIRE'.  Below the mission list
   1 mission  score  (000%)  and  the  mission  time  (00:00:00).  Below this is the
   1 mission  data, move to the 'Select a Mission' sub menu from the Main Menu.  The
   1 menu.  Type on your name followed by ENTER and your date of  birth.   When  the
   1 menu.  A list of six skimmers will be shown at the top of the screen:-
   1 menu.  'Design Skimmer' allows you to put together a  customised  craft  for  a
   1 menu, otherwise the program will automatically replace the last design with any
   1 may be useful
   1 making I-R useless
   1 main menu.
   1 list of skimmers are four options:-
   1 line  where  the  block  will  turn  back int0 a pointer and selecting the Menu
   1 lighting effect
   1 layout.  Choose a background texture and colour from the list and select 'Place
   1 kkkjjjjjiiiiihhhhhgggggfffffeeeeedddddcccccbbbbbaaaaa`````_____^^^^^]]]]]\\\\\[[[WPIB;4-&""!  
   1 keys are saved with the data but note that you cannot save the game while in  a
   1 jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
   1 j[PG@:51-*
   1 is a set of three options:
   1 in many Reactors
   1 in all quadrants
   1 ice-locked
   1 hhhhhhhhhhhhhhhhhhhhhhhhhgedba_^\[YXVUSRP
   1 has the equipment/how many items the skimmer has/what strength  the  unit  has.
   1 gear when docking with the main central reactor and reduced half the planet  to
   1 game select the 'Load Game File'  option  from the same menu.  Any user defined
   1 full System Support
   1 formed colony
   1 for  'left'  in  the  keys  list.  Just press the key you wish to use for Left,
   1 followed by three options:-
   1 find it a little tricky to fit all the items in the available screen  space,  a
   1 file).   When  the  computer  finds  a  mission data block it will print 'Found
   1 equipment and in the centre are two  or three boxes showing whether the skimmer
   1 equip your own ship for any mission.   To  do this go to the 'Select a Skimmer'
   1 eliminated
   1 electric storms
   1 due to admin. error
   1 dominates sky
   1 disappear  and  be  replaced  by  a  large  white  rectangle  representing  the
   1 design to replace by marking it  before  going  to the 'Design New Skimmer' sub
   1 credits.  If either of the two figures are over the limit they  will  show  red
   1 complexes and return to
   1 communucate with  the  skimmer's  computer  by  typing  in  one  of  a  list of
   1 commands:-
   1 colonisation and reconnaisance work.  The Galcorp Academy for Advanced  Skimmer
   1 can always return to the default key setup by pressing 'BREAK'.
   1 cadets must complete 20 missions, grouped in five levels of four,
   1 by Pete Cooke
   1 be destroyed prior to
   1 available on the level along with a score for each mission and an average score
   1 appear followed by an input prompt.
   1 and you will need to remove some items of equipment before continuing.
   1 and press FIRE to place the next item.  (N.B. you cannot place an item over the
   1 and System Support
   1 and Solar Discs
   1 allow you to place dials or gauges off to one side of it.
   1 aborted at any time by pressing SPACE without losing your present rating.
   1 a Skimmer' below).  The skimmer selected at present will be marked with a tick.
   1 a  .TAP  file  (again,  use the Tape Interface Menu on Z80).  To reload a saved
   1 `_][YWUSPNKHFDA?<840,(#
   1 \w$w$w$w$w$w$w$wc#
   1 \]X!Y VaR\OWL
   1 You can save your total game position  at  any  time  from  the  main  menu  by
   1 You  are  now  in  one  of  the  two  game  modes,  called ground mode, and can
   1 Yellow Star (G8)
   1 Yellow Star (G2)
   1 Yellow Dwarf (dG5)
   1 YYYZZZZZ[[[[\\\\\]]]]]^^^^_____`````aaaabbbbbcccccdddddeeeefffffggggghhhhiiiiijjjgb]XSNID?:50+&!
   1 Y(Tau Ceti II)
   1 Y(C) MCMLXXXVI
   1 XSMIEB?<:742/-+)'&$#!
   1 White Star (A3)
   1 White Star (A0)
   1 White (A7)
   1 White (A3)
   1 While on the Main Menu you can  access  your  rating on each of the missions by
   1 Where to Guv?
   1 When you are happy with the equipment selected, move the pointer to the 'Design
   1 When a mission  is completed (a score of 901001141220 or over) docking with the
   1 WWWXXXXXYYYYYZZZZZ[[[[[\\\\\]]]]]^^^^^_____`````aaaaabbbbbcccccdddddeeeeefffffgggd_ZUPKFA=83.)$
   1 WVUTSRPOMKIGECA=9$ 
   1 WUTSQPNMKIHFDCA?><:8530-*'$ 
   1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
   1 Viewscreen, various gauges and dials  and  a small blue rectangle, the computer
   1 View           V Switch view - forward/left/right/rear.
   1 Very distant from
   1 Version 2.0
   1 Units on Delta
   1 Undo last step
   1 UUUUUUUUU"U
   1 Type help or
   1 Tracker damaged
   1 Towers to vicinity of
   1 Total Weight
   1 To select another skimmer move the pointer to it and  press  FIRE.   Below  the
   1 To alter the keys (for a Sinclair/Protek  joystick or other move the pointer to
   1 To alter the equipment level,  move  the  pointer  to the correct box and press
   1 Time Basis (1 hour)
   1 The skimmer can have several differing items of  equipment  and  armoury  for a
   1 The last three skimmers are not defined and cannot be selected yet (see 'Design
   1 The first thing to do after loading is to enter your name.  Move the pointer to
   1 The View/Redefine Keys Menu allows you to alter any or all of the keys used  in
   1 The Shepherd
   1 The Sands of Time
   1 The Gal-Corp Academy for Advanced
   1 The Coal Mine
   1 The  present  value  is  marked with a tick and on the right is a value for the
   1 The  mission  selected  at  present  is  marked with a tick.  To select another
   1 Target/Track
   1 Target/T:  
   1 Tape Option:  
   1 System Support
   1 Sweeper Droids
   1 Super missile
   1 Status Report  R As in ground mode.
   1 Start tape, then 
   1 Softly Softly
   1 Small recent colony
   1 Small polar
   1 Small newly-
   1 Small Jump Pad System,
   1 Small Jump Pad System
   1 Skimmer docked
   1 Skimmer Ready
   1 Skimmer Pilots (GASP) was founded
   1 Skimmer Landed
   1 Ship Repaired
   1 Ship Refuelled
   1 Ship Destroyed
   1 Ship Data.
   1 Set Progress Report 4
   1 Set Progress Report 3
   1 Set Progress Report 2
   1 Set Progress Report 1
   1 Set Number Of Missiles
   1 Set Number Of Flares
   1 Set Number Of Bombs
   1 Set Number Of Ammo
   1 Select the first mission ('If it moves .  .  .') and call up the information on
   1 Searching...
   1 Score ***%
   1 Scanner:   
   1 Scanner damaged
   1 Save Game File
   1 SIGHTS OFF
   1 Robot missile
   1 Robot Invasion
   1 Right, etc. in sequence.  If you  make  a mistake or choose impossible keys you
   1 Right          P (or joystick).
   1 Rewind Data Tape to 
   1 Return To 
   1 Restart Game From
   1 Red Star (M2)
   1 Red Star (K2)
   1 Red Giant (M2)
   1 Reactor network must
   1 Reactor core
   1 Reactor Critical
   1 Reactor Codes and return to
   1 Radiation renders
   1 Quit? (y/n)
   1 Press Fire or Joystick Button to continue
   1 Press Fire
   1 Place Instruments
   1 Pirates infesting Jump
   1 Pilots  (GASP) was founded in 2213 to meet this requirement.  With an intake of
   1 Pete Cooke 1986
   1 Pete Cooke
   1 Password not
   1 Password found
   1 POMLJHGEDCA@?><;:98765432110/.--,++**)(('&&%%$##""!!   
   1 Ozone layer
   1 Out of the Frying Pan
   1 Orange Star (K5)
   1 Only planet - Rayet
   1 One face world
   1 One Face World
   1 On to a Mission!  The screen will clear to show the Skimmer's instrument panel.
   1 On the top line is a 'Status bar' which will show the ships state (Docked), the
   1 Objective:
   1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
   1 Not available
   1 Not Understood
   1 Not Attempted
   1 No jump pads
   1 No equipment
   1 No civilian
   1 No access to
   1 No Restrictions
   1 No Keys placed
   1 No Jump Pads, some Support
   1 No Jump Pads, Some Support
   1 No Jump Pads, No Support
   1 Network - Must be
   1 Needle in a Haystack
   1 Nearest colony
   1 Name (First Last):
   1 Move  the  pointer  to  'Place  Viewscreen'  and  press FIRE.  The pointer will
   1 Mission is on dark
   1 Mission Stopped
   1 Mission Improbable
   1 Mission Failed
   1 Missile fired
   1 Missile        M Launch missile if carried.
   1 Mine activated
   1 Message Window
   1 Megatons and Gal-Corp's budget will  not  stretch  to designs costing over lOOM
   1 Main Menu.
   1 Main Drive 
   1 Locking System - Code: --------
   1 Locate and return
   1 Locate and eliminate
   1 Locate and Return to
   1 Load Any Level
   1 Level V   
   1 Level IV  
   1 Level II  
   1 Lenin so select this skimmer and move the pointer to  'Selection  Complete'  to
   1 Left           O (or joystick).
   1 Launching...
   1 Launch O.K.
   1 Lasers:    
   1 Lasers damaged
   1 Laser Temp
   1 Land           L Return to Ground Mode (the skimmer must be on the ground).
   1 LEVELS.TAP (you will need to use the Tape Interface Menu on Z80  to  open  this
   1 Keys don't
   1 Key 0 matched
   1 Kempston Joystick
   1 Kamikaze attack
   1 Jump unit: 
   1 Jump Pad System, no Support
   1 Jump Pad System,
   1 Jump Network
   1 Jump           J Allows skimmer to use jump pads.
   1 It  is also possible to save any Skimmers you have defined using the 'Save Ship
   1 Isolated outpost
   1 Ionizing radiation
   1 Instruments' to actually lay out the panel.  The screen will clear to the panel
   1 Infra-red      I If carried.
   1 Infra-Red useless
   1 Infra-Red Unit
   1 Infinite Shields
   1 Infinite Missiles
   1 Infinite Fuel
   1 Infinite Flares
   1 Infinite Bombs
   1 Infinite AMMs
   1 Increase Ht
   1 In order to progress to the next level and the next block of four missions  you
   1 If you have chosen a large complement of equipment for a skimmer design you may
   1 If it moves...
   1 If  you  have already filled the three custom design slots you can select which
   1 IR Unit:   
   1 Huge Red sun
   1 Hide and Seek
   1 Height-        G Take skimmer down.
   1 Height+        H Take skimmer up.
   1 Having placed the viewscreen the pointer will return, move it onto the menu bar
   1 Having entered your name the next  task  is  to  choose one of the four level I
   1 HGEDB@?=<:86420-*'#
   1 Groombridge 34
   1 Game on Pause
   1 Game File.
   1 Galcorp Landing Vehicle will terminate the session.  The display will return to
   1 Gal-Corp Defence sector
   1 GGGGGGGGGGGGGGGGGG
   1 GGGGGGGGGGGGG
   1 GGGEGGGEEGEBBBBBGAAAAAAAAAA
   1 GGGBBBBBBBBB
   1 GEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEGGG
   1 GAAAAAAAAAAAAAAAGGFFFFFF
   1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 Fred Smith
   1 Found:    
   1 Fortresses may have Super
   1 Form: YY1B/6702 (filed in triplicate)
   1 Flight  Mode  on  the  planets  surface.   A list of the present keys is given,
   1 Flare released
   1 Flare          F Fire Flare if carried.
   1 Five Watch Towers to
   1 Fire Lasers    N/Space (or joystick).
   1 Find and return Watch
   1 Filter Mk 
   1 File Saved. 
   1 FIRE.  For example, to equip your skimmer with a Scanner Unit,  find  the  line
   1 FGGGGGAAAAAAAAAAAAAAAAAAAAAAAAA
   1 Extra Lev.
   1 Epsilon Indi
   1 Epsilon Erandi
   1 Entry Achieved
   1 End of list
   1 Eliminate rogue
   1 Eliminate Tracker
   1 Eliminate Solar Disc
   1 Eliminate Robot Invaders
   1 Eliminate Reactors
   1 Electronic
   1 EXTRI   II  III IV  V   
   1 ENTER.  The display will return to the 'Select Ship' page with the new  skimmer
   1 Down/Decel
   1 Don't Panic
   1 Destroy Robots
   1 Destroy Robot invaders
   1 Destroy Robot Factories
   1 Destroy Beserker Robots
   1 Destination:
   1 Designs' option.  All three custom designs  (if  used) are saved in .TAP format
   1 Delta Pavonis
   1 Delay bombs
   1 Delay bomb
   1 Delay Bombs  
   1 Delay Bomb
   1 Define Weight
   1 Define Cost
   1 Defence outpost
   1 Decrease Ht
   1 Decelerate     X (or joystick).
   1 Deaf units in use
   1 Dbudget be with you.
   1 Dawnmist (3rd)
   1 Date of birth
   1 DJune to October 1986
   1 DBGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDEGG
   1 D.E.A.F unit
   1 Complete' and press FIRE to return to the Main Menu.  Having chosen  a  mission
   1 Complete'  option  near  the bottom of the page and press FIRE.  This will take
   1 Compass:   
   1 Compass/Adf
   1 Compass damaged
   1 Colours don't
   1 Codes from Reactors.
   1 Codes from Reactors
   1 Code broken
   1 Code Section
   1 Ceti Revisited
   1 CRL Group PLC
   1 Bomb           B Drop delay bomb if carried.
   1 Blue/White (B8)
   1 Betelguese
   1 Beta Hydri
   1 Below are listed the current training missions in use at the Academy:-
   1 BBBBBBBBBGFF
   1 BBBBBBBBBBBBBBGA
   1 B2!Y2"Y2BY2CY2DY2cY2dY2eY2fY2
   1 At the OK Corral
   1 Area recently mined by
   1 Area may be mined
   1 Area Seeded with Super
   1 Application 
   1 Apart  from  the  three  skimmers  in the program, it is possible to design and
   1 Amm's destroyed
   1 Amm launched
   1 Amm            A Launch Anti missile missile if carried.
   1 Alter Keys
   1 Alpha Centauri
   1 All missiles
   1 All flares
   1 After an incident on 61 Cygnus in  2197  when a rookie pilot selected the wrong
   1 After all the equipment has been placed select the 'Design Complete' option and
   1 Accomplished
   1 Accelerate     S (or joystick).
   1 Academy Pokes
   1 Academy - Tau Ceti II
   1 ACADEMY   $
   1 ABBBBBBBBBB
   1 AABBBBBBBBBBBBBBGAAFFFF
   1 AABBBBBBBBB
   1 AAABBBBBBBBBB
   1 AAAABBBBBBBBB
   1 AAAAABBBBBBBBB
   1 AAAAAABBBBBBBBBBBBGAFFFAAA
   1 AAAAAABBBBBBBBB
   1 A  tick  will  appear  against  the  Yes  box indicating that the item has been
   1 @P@@@PPP@P
   1 @@@@@@@@@@@@@@@@@000000000000000@@@@@@@@@@@@@@@@@/.-,+*)('&%$#"!                 
   1 @@????>>>====<<<;;::9987
   1 @><:86420.-+*)(&%$#" 
   1 ;Copyright CRL Group PLC
   1 9th - Unnamed
   1 8:;<===>>>==<<;:9641/+&!
   1 88888888wwww
   1 8641.,)&$!
   1 7th - New Mars
   1 6th - Eventide
   1 68"8B"7B"6D"5H"5J"6N"8
   1 5th Homebase
   1 5POKEs           
   1 5Instructions    ZC
   1 4th - Cauldron
   1 3rd - Corral
   1 2Ai>$2;i29i
   1 23i26i29i2@i2ni!
   1 15th - Hades II
   1 15 minutes to meltdown
   1 12th - Ice-World
   1 01122344557;?CGKOSVSMGA;5/)%%$$#"!! 
   1 0/.-,+*)('&&%$##"!  
   1 /incident on 61Cygnus when a
   1 /Redefine Keys
   1 /Alter Keys:
   1 --Eliminate--
   1 - must be eliminated
   1 ,missions each, successfully.
   1 ,in use on colony and outpost
   1 ,in 2213 after an unfortunate
   1 *8g"4i*:g"7i
   1 ****************BBBBBBBBBBBBBBBBB
   1 )molten lava. Gal-Corp decided
   1 )Program written by Pete Cooke
   1 )In order to graduate from the
   1 )Academy into the ranks of the
   1 (you can go back to the previous menu at any time by moving  up  into  the  top
   1 (remember to select .TAP loading/saving!)
   1 (dd/mm/yy):
   1 (BREAK Restores Default Keys)
   1 (*+-/4>HRXXXXXXXXXTMF?81*#
   1 (((((''''&&&%%$$#""! 
   1 'View Panel' allows you to see the  panel  layout.  Press FIRE to return to the
   1 'Select a Skimmer. and press  FIRE.The  screen  will clear to the 'Skimmer' sub
   1 'Scanner Unit', move the pointer across to the box marked 'Yes' and press FIRE.
   1 'Load in Next Level' will be marked with a cross and cannot be  selected  until
   1 'Info on this mission' will explain  the  task required and ships and buildings
   1 'Info  on  this  Skimmer' gives a list of the equipment carried on the Skimmer.
   1 'Enter a New Cadet' and press FIRE.  The screen will clear to the New Cadet sub
   1 &was needed to provide an elite
   1 &that a special training centre
   1 &must complete twenty missions,
   1 &grouped in five levels of four
   1 &and reduced half the planet to
   1 #rookie pilot selected the wrong
   1 #Good Luck, and may the Gal-Corp
   1 ##p#r#q#s#
   1 "(,048<@BDFHKNQTVXZ\^`a
   1 "$'),.1368;=?=;8631.,)'$"
   1 !$(+888888888+($!
   1 !#&)+.136862/+($!
   1 !"#$$%&&'(())***++,,,-----------------,,+++**))((''&&%$$#"! 
   1  gear when docking with a reactor
   1  corps of advanced pilots trained
   1  Special Skimmer Corps candidates
   1  Qualified
   1  I (Y/N): 
   1  Game File
   1  92%  (CRASH #36, January 1987)
   1  7/11/2047
   1  ---------------------------------------
   1  ---------------
   1  ----------
   1  #&*-047:>@=94/+&!
   1  "$&&((**,,,.....
   1  !"$%&')*+,-./01234567889:;;<<==>>>???@@@@@@@@@@@???>>>==<<;;:98876543210/.-,+*)'&%$"! 
   1  !"#$%&'())******))(
   1  !"##$%%&&&'''''((
   1  !!""#$$%&&''())**+,,--../001123344556778899::;<<==>>??@AABBCCDDEEFFGGHHIJJKKLLMMNNOOPPQQRRSSTTTUUVVWWXXYYZZ[[[\\]]^^__```aabbcccddeefffgghhhiijjjkklllmmnnnoopppqqqrrssstttuuvvvwwwxxxyyyzzz{{{|||}}}~~~
   1  !!""##$$%%&&''(@?><;:875421/.,*(&$!
   1   Reviews:
   1   Keyboard Control Keys (re-definable):
   1   Instructions:
   1   A run through the menus:
   1   ...........................................................................
   1   (Passed)
   1    This text is taken from 'The Sinclair Software Database' by Stephen Smith
   1     WAIT        Advances clock by five minutes.
   1     View Panel.
   1     Vehicle (G.L.V.).    Very useful on planets where navigation is tricky.
   1     Undo last step.
   1     Target/Tracking unit Optional.   When  the ships lasers are targeted with a
   1     Target/Track Unit           No              Yes
   1     Steering Power              Low             Med            High
   1     Shields              All skimmers are  equipped  with  shields but they may
   1     Shield Power Unit           Low             Med            High
   1     Scanner Unit                No              Yes
   1     Scanner              Optional.   Very useful piece of equipment which gives
   1     STATUS      Shows equipment status (whether damaged or not).
   1     SIGHTS ON   Turns on skimmer's sights.
   1     SIGHTS OFF  Turns off skimmer's sights.
   1     Return to Main Menu.
   1     QUIT        Abandons the mission in progress and updates scores.
   1     Place Viewscreen.
   1     PAUSE       Freezes the clock ('FIRE' continues).
   1     Missiles             Optional.  Missiles will home in on a selected  target
   1     Missiles                    None            4              8
   1     Main Drive Power            Low             Med            High
   1     Load in Next Level.
   1     Lasers               Again, always equipped but three types are  available.
   1     Laser Power Level           Low             Med            High
   1     LOOK        If docked with building gives information on same.
   1     LAUNCH      Sends the skimmer out onto the planets surface.
   1     Kempston Joystick.
   1     Jump/Door Unit              No              Yes
   1     Jump/Door Activator  Optional.   Jump  pads  are   often  found  in  larger
   1     Infra-Red Unit              No              Yes
   1     Infra-Red            Optional.  Infra-red provides a method (at a  loss  of
   1     Info on this mission.
   1     Info on this Skimmer.
   1     IV  Softly Softly.
   1     III Meltdown.
   1     II  Red Dawn.
   1     I   If it moves.
   1     HELP        Lists all commands available.
   1     Gauges               All  skimmers  are  equipped with gauges showing Laser
   1     GCS Wilson.
   1     GCS Lincoln.
   1     GCS Lenin.
   1     Flares               Optional.  On all but one-face worlds the sun will set
   1     Flares                      None            4              8
   1     EQUIP       If docked allows you to refuel and repair the skimmer.
   1     Design a New Skimmer.
   1     Delay Bombs          Optional.  A  recent  addition  to  skimmer  weaponry,
   1     Delay Bombs                 None            4              8
   1     DEAF        Allows practice on D.E.A.F. unit.
   1     Compass/Adf Unit            No              Yes
   1     Compass/ADF unit     Optional.   The  compass will give the craft's heading
   1     CODES       Allows you to manipulate any code pieces found in a mission.
   1     Amm's                       None            4              8
   1     Alter keys.
   1     AMM's                Optional.   Anti  missile  missiles  will  destroy any
   1         `^\YVTQNLIFDA><9641.,)&$!
   1         The Shepherd.                       Where to Guv?
   1         The Coal Mine.                      The Sands of Time.
   1         Red Dawn.                           Softly Softly.
   1         Paz!                                Protector.
   1         Needle in a Haystack.               Out of the frying pan.
   1         Meltdown.                           Mission Improbable.
   1         If it moves.                        Laserium.
   1         Hades II.                           Hide and Seek.
   1         Cipher.                             Don't Panic.
   1         ... at the O.K. Corral.             Ceti Revisited.
   1                          will show red if the skimmer is travelling too fast.
   1                          vessel the upper bar  will  show red.  The central bar
   1                          unit power is being drained.
   1                          the  correct decoding sequence to allow the skimmer to
   1                          some clarity) of viewing the planets surface at night.
   1                          skimmer.
   1                          skimmer to use them.  Many of the larger buildings may
   1                          shows red if your skimmer is being radar tracked by an
   1                          seconds for the  skimmer  to escape before detonation.
   1                          recognised by it's characteristic  shimmer).   Docking
   1                          pad  to  another  saving much time in travelling.  The
   1                          on to the Galcorp Landing
   1                          limited number may be carried.
   1                          jump  unit  will  activate  these  pads,  allowing the
   1                          incoming enemy missiles.  Unfortunately they will also
   1                          have docking facilities, the door  unit  will  provide
   1                          have differing strengths.
   1                          enemy ship and the lower bar  lights  if  your  shield
   1                          dock  with  these   buildings   (an   airlock  can  be
   1                          destroy any missiles that you may have fired.
   1                          delay bombs are extremely powerful over a short range.
   1                          continuously), Shield strength, Fuel remaining, Height
   1                          colonies and cities and allow ships to jump  from  one
   1                          at high speeds is not recommended and the docking unit
   1                          and the Automatic Direction Finder   is usually locked
   1                          and are much more destructive than lasers but only   a
   1                          and Speed.
   1                          after  a period of time and the view will become dark.
   1                          a 360 degree  radar  scan  of  the     area around the
   1                          Temperature (lasers  are  prone  to  overheat  if used
   1                          Once  dropped  the  internal  timer allows roughly ten
   1                          Most useful against large statiionary objects.
   1                          Flares will provide light for a short period.
   1                             =======================
   1                              ACADEMY - TAU CETI II
   1