Top 10k strings from Academy - Tau Ceti II (1987)(CRL Group).tzx
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15 One (1) G.L.V. Supplied 13 Percentage Basis 5 No System Support 4 G.L.V. base 4 3 No Jump Pads 3 Collect and assemble 3 89:;;<<<<<<<;;:98 3 unused. 2 installations 2 four Colonies 2 and Supply Centres 2 Yellow (G1) 2 White Star (F5) 2 White Star (A1) 2 Time Basis 2 Third planet 2 Supply Centre 2 One of original 2 No Jump Pads, 2 Level III 2 Info on this 2 Full Jump Pad System 2 Four Codes to assemble 2 Blue-White Star (O9) 2 ABBBBBBBBB 2 @@@@@@@@@@@@@@@@@@@@@@@@@ 2 !"#$%&'('&%$#"! 2 Selection Complete. 1 you into the 'Design Panel' section, where you can design the Skimmer's Panel 1 you have an average score of over 901001141220n the first four missions and are 1 you will need to choose a skimmer for that mission. Move the pointer to 1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1 xxxxx' and when the correct block is found 'Loading xxxx'. The load can be 1 work up from there). The two main limitations in equipping a ship are the 1 window. The message 'Skimmer Ready'. Type help or some other command' will 1 will clear to the 'Select a Mission' sub menu. A list of four missions will be 1 will clear to the select equipment page. On the left is a list of possible 1 where the mission is set to find out about conditions on the surface. The 1 weight of the equipment: 1 weight of equipment and the total cost, both show in cyan towards the bottom of 1 w#q#p#s#r#6(#6 1 viewscreen. Move this to the position you want and press FIRE to place it. 1 van Maanen's Star 1 useful hint here is to tuck the viewscreen away in a corner of the display to 1 try a mission. Move the pointer to 'Accept Mission' and press FIRE. 1 top of another, the item block will show yellow when an overlap would occur). 1 to the Main Menu. The recommended skimmer for 'If it Moves - . .' is GCS 1 to fly the latest military skimmers 1 to Solar System 1 to G.L.V. base 1 this and press FIRE. The five blocks of mission data are stored in the file 1 the options:- 1 the mission and system. When you have finished move the pointer to 'Selection 1 the Main Menu. N.B. If your ship is destroyed your score will not be recorded. 1 the 'Alter Keys' option and press FIRE. A question mark will replace the key 1 the page. The basic skimmer hull will not carry a weight of over 100 Galactic 1 that you are likely to meet on a mission (System support means repair and 1 texture and colour and a window will appear in the top left hand corner with 1 sun and permanently 1 successfully. 1 some other 1 some System Support 1 side of Planet 1 shown below the three built in designs. 1 selecting the 'Tape Menu' option 'Save Game File'. You will have to save it as 1 selecting the 'Progress Report' option. This will display the four missions 1 selected (It's a good idea to set all equipment to it's lowest level first and 1 robot systems 1 return to the Main Menu. Having selected a mission and a ship you are ready to 1 requirement of flying and combat skills. In order to graduate from the Academy 1 renegade Robot systems 1 released... 1 refuelling centres). You can also call up information on the planetary system 1 ready to load in another set of four. 'Selection Complete' returns you to the 1 provide an elite corps of pilots for the advanced military skimmers used in 1 program will also recommend a suitable skimmer for the mission. 1 program asks 'Restart Game from Level I' press 'Y'. 'FIRE' returns you to the 1 produces strange 1 produces heavy 1 press FIRE. Finally choose a name for your skimmer and type it in followed by 1 planetary evacuation 1 particular mission: 1 particular mission or group of missions. 'Selection Complete' will return you 1 pTape Error! 1 over a hundred would be skimmer pilots a year, only a few meet the exacting 1 option from the main menu and select 'Design New Skimmer' option. The screen 1 option 'Load Next Level' should now be marked with a tick. Move the pointer to 1 must have an AVERAGE score of 901001141220r over. To load in the next block of 1 molten lava, Gal-Corp decided that a special training facility was needed to 1 missions. Move the pointer to 'Select a Mission' and press fire. The screen 1 mission simply move the pointer to it and press 'FIRE'. Below the mission list 1 mission score (000%) and the mission time (00:00:00). Below this is the 1 mission data, move to the 'Select a Mission' sub menu from the Main Menu. The 1 menu. Type on your name followed by ENTER and your date of birth. When the 1 menu. A list of six skimmers will be shown at the top of the screen:- 1 menu. 'Design Skimmer' allows you to put together a customised craft for a 1 menu, otherwise the program will automatically replace the last design with any 1 may be useful 1 making I-R useless 1 main menu. 1 list of skimmers are four options:- 1 line where the block will turn back int0 a pointer and selecting the Menu 1 lighting effect 1 layout. Choose a background texture and colour from the list and select 'Place 1 kkkjjjjjiiiiihhhhhgggggfffffeeeeedddddcccccbbbbbaaaaa`````_____^^^^^]]]]]\\\\\[[[WPIB;4-&""! 1 keys are saved with the data but note that you cannot save the game while in a 1 jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj 1 j[PG@:51-* 1 is a set of three options: 1 in many Reactors 1 in all quadrants 1 ice-locked 1 hhhhhhhhhhhhhhhhhhhhhhhhhgedba_^\[YXVUSRP 1 has the equipment/how many items the skimmer has/what strength the unit has. 1 gear when docking with the main central reactor and reduced half the planet to 1 game select the 'Load Game File' option from the same menu. Any user defined 1 full System Support 1 formed colony 1 for 'left' in the keys list. Just press the key you wish to use for Left, 1 followed by three options:- 1 find it a little tricky to fit all the items in the available screen space, a 1 file). When the computer finds a mission data block it will print 'Found 1 equipment and in the centre are two or three boxes showing whether the skimmer 1 equip your own ship for any mission. To do this go to the 'Select a Skimmer' 1 eliminated 1 electric storms 1 due to admin. error 1 dominates sky 1 disappear and be replaced by a large white rectangle representing the 1 design to replace by marking it before going to the 'Design New Skimmer' sub 1 credits. If either of the two figures are over the limit they will show red 1 complexes and return to 1 communucate with the skimmer's computer by typing in one of a list of 1 commands:- 1 colonisation and reconnaisance work. The Galcorp Academy for Advanced Skimmer 1 can always return to the default key setup by pressing 'BREAK'. 1 cadets must complete 20 missions, grouped in five levels of four, 1 by Pete Cooke 1 be destroyed prior to 1 available on the level along with a score for each mission and an average score 1 appear followed by an input prompt. 1 and you will need to remove some items of equipment before continuing. 1 and press FIRE to place the next item. (N.B. you cannot place an item over the 1 and System Support 1 and Solar Discs 1 allow you to place dials or gauges off to one side of it. 1 aborted at any time by pressing SPACE without losing your present rating. 1 a Skimmer' below). The skimmer selected at present will be marked with a tick. 1 a .TAP file (again, use the Tape Interface Menu on Z80). To reload a saved 1 `_][YWUSPNKHFDA?<840,(# 1 \w$w$w$w$w$w$w$wc# 1 \]X!Y VaR\OWL 1 You can save your total game position at any time from the main menu by 1 You are now in one of the two game modes, called ground mode, and can 1 Yellow Star (G8) 1 Yellow Star (G2) 1 Yellow Dwarf (dG5) 1 YYYZZZZZ[[[[\\\\\]]]]]^^^^_____`````aaaabbbbbcccccdddddeeeefffffggggghhhhiiiiijjjgb]XSNID?:50+&! 1 Y(Tau Ceti II) 1 Y(C) MCMLXXXVI 1 XSMIEB?<:742/-+)'&$#! 1 White Star (A3) 1 White Star (A0) 1 White (A7) 1 White (A3) 1 While on the Main Menu you can access your rating on each of the missions by 1 Where to Guv? 1 When you are happy with the equipment selected, move the pointer to the 'Design 1 When a mission is completed (a score of 901001141220 or over) docking with the 1 WWWXXXXXYYYYYZZZZZ[[[[[\\\\\]]]]]^^^^^_____`````aaaaabbbbbcccccdddddeeeeefffffgggd_ZUPKFA=83.)$ 1 WVUTSRPOMKIGECA=9$ 1 WUTSQPNMKIHFDCA?><:8530-*'$ 1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W 1 Viewscreen, various gauges and dials and a small blue rectangle, the computer 1 View V Switch view - forward/left/right/rear. 1 Very distant from 1 Version 2.0 1 Units on Delta 1 Undo last step 1 UUUUUUUUU"U 1 Type help or 1 Tracker damaged 1 Towers to vicinity of 1 Total Weight 1 To select another skimmer move the pointer to it and press FIRE. Below the 1 To alter the keys (for a Sinclair/Protek joystick or other move the pointer to 1 To alter the equipment level, move the pointer to the correct box and press 1 Time Basis (1 hour) 1 The skimmer can have several differing items of equipment and armoury for a 1 The last three skimmers are not defined and cannot be selected yet (see 'Design 1 The first thing to do after loading is to enter your name. Move the pointer to 1 The View/Redefine Keys Menu allows you to alter any or all of the keys used in 1 The Shepherd 1 The Sands of Time 1 The Gal-Corp Academy for Advanced 1 The Coal Mine 1 The present value is marked with a tick and on the right is a value for the 1 The mission selected at present is marked with a tick. To select another 1 Target/Track 1 Target/T: 1 Tape Option: 1 System Support 1 Sweeper Droids 1 Super missile 1 Status Report R As in ground mode. 1 Start tape, then 1 Softly Softly 1 Small recent colony 1 Small polar 1 Small newly- 1 Small Jump Pad System, 1 Small Jump Pad System 1 Skimmer docked 1 Skimmer Ready 1 Skimmer Pilots (GASP) was founded 1 Skimmer Landed 1 Ship Repaired 1 Ship Refuelled 1 Ship Destroyed 1 Ship Data. 1 Set Progress Report 4 1 Set Progress Report 3 1 Set Progress Report 2 1 Set Progress Report 1 1 Set Number Of Missiles 1 Set Number Of Flares 1 Set Number Of Bombs 1 Set Number Of Ammo 1 Select the first mission ('If it moves . . .') and call up the information on 1 Searching... 1 Score ***% 1 Scanner: 1 Scanner damaged 1 Save Game File 1 SIGHTS OFF 1 Robot missile 1 Robot Invasion 1 Right, etc. in sequence. If you make a mistake or choose impossible keys you 1 Right P (or joystick). 1 Rewind Data Tape to 1 Return To 1 Restart Game From 1 Red Star (M2) 1 Red Star (K2) 1 Red Giant (M2) 1 Reactor network must 1 Reactor core 1 Reactor Critical 1 Reactor Codes and return to 1 Radiation renders 1 Quit? (y/n) 1 Press Fire or Joystick Button to continue 1 Press Fire 1 Place Instruments 1 Pirates infesting Jump 1 Pilots (GASP) was founded in 2213 to meet this requirement. With an intake of 1 Pete Cooke 1986 1 Pete Cooke 1 Password not 1 Password found 1 POMLJHGEDCA@?><;:98765432110/.--,++**)(('&&%%$##""!! 1 Ozone layer 1 Out of the Frying Pan 1 Orange Star (K5) 1 Only planet - Rayet 1 One face world 1 One Face World 1 On to a Mission! The screen will clear to show the Skimmer's instrument panel. 1 On the top line is a 'Status bar' which will show the ships state (Docked), the 1 Objective: 1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O 1 Not available 1 Not Understood 1 Not Attempted 1 No jump pads 1 No equipment 1 No civilian 1 No access to 1 No Restrictions 1 No Keys placed 1 No Jump Pads, some Support 1 No Jump Pads, Some Support 1 No Jump Pads, No Support 1 Network - Must be 1 Needle in a Haystack 1 Nearest colony 1 Name (First Last): 1 Move the pointer to 'Place Viewscreen' and press FIRE. The pointer will 1 Mission is on dark 1 Mission Stopped 1 Mission Improbable 1 Mission Failed 1 Missile fired 1 Missile M Launch missile if carried. 1 Mine activated 1 Message Window 1 Megatons and Gal-Corp's budget will not stretch to designs costing over lOOM 1 Main Menu. 1 Main Drive 1 Locking System - Code: -------- 1 Locate and return 1 Locate and eliminate 1 Locate and Return to 1 Load Any Level 1 Level V 1 Level IV 1 Level II 1 Lenin so select this skimmer and move the pointer to 'Selection Complete' to 1 Left O (or joystick). 1 Launching... 1 Launch O.K. 1 Lasers: 1 Lasers damaged 1 Laser Temp 1 Land L Return to Ground Mode (the skimmer must be on the ground). 1 LEVELS.TAP (you will need to use the Tape Interface Menu on Z80 to open this 1 Keys don't 1 Key 0 matched 1 Kempston Joystick 1 Kamikaze attack 1 Jump unit: 1 Jump Pad System, no Support 1 Jump Pad System, 1 Jump Network 1 Jump J Allows skimmer to use jump pads. 1 It is also possible to save any Skimmers you have defined using the 'Save Ship 1 Isolated outpost 1 Ionizing radiation 1 Instruments' to actually lay out the panel. The screen will clear to the panel 1 Infra-red I If carried. 1 Infra-Red useless 1 Infra-Red Unit 1 Infinite Shields 1 Infinite Missiles 1 Infinite Fuel 1 Infinite Flares 1 Infinite Bombs 1 Infinite AMMs 1 Increase Ht 1 In order to progress to the next level and the next block of four missions you 1 If you have chosen a large complement of equipment for a skimmer design you may 1 If it moves... 1 If you have already filled the three custom design slots you can select which 1 IR Unit: 1 Huge Red sun 1 Hide and Seek 1 Height- G Take skimmer down. 1 Height+ H Take skimmer up. 1 Having placed the viewscreen the pointer will return, move it onto the menu bar 1 Having entered your name the next task is to choose one of the four level I 1 HGEDB@?=<:86420-*'# 1 Groombridge 34 1 Game on Pause 1 Game File. 1 Galcorp Landing Vehicle will terminate the session. The display will return to 1 Gal-Corp Defence sector 1 GGGGGGGGGGGGGGGGGG 1 GGGGGGGGGGGGG 1 GGGEGGGEEGEBBBBBGAAAAAAAAAA 1 GGGBBBBBBBBB 1 GEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEGGG 1 GAAAAAAAAAAAAAAAGGFFFFFF 1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G 1 Fred Smith 1 Found: 1 Fortresses may have Super 1 Form: YY1B/6702 (filed in triplicate) 1 Flight Mode on the planets surface. A list of the present keys is given, 1 Flare released 1 Flare F Fire Flare if carried. 1 Five Watch Towers to 1 Fire Lasers N/Space (or joystick). 1 Find and return Watch 1 Filter Mk 1 File Saved. 1 FIRE. For example, to equip your skimmer with a Scanner Unit, find the line 1 FGGGGGAAAAAAAAAAAAAAAAAAAAAAAAA 1 Extra Lev. 1 Epsilon Indi 1 Epsilon Erandi 1 Entry Achieved 1 End of list 1 Eliminate rogue 1 Eliminate Tracker 1 Eliminate Solar Disc 1 Eliminate Robot Invaders 1 Eliminate Reactors 1 Electronic 1 EXTRI II III IV V 1 ENTER. The display will return to the 'Select Ship' page with the new skimmer 1 Down/Decel 1 Don't Panic 1 Destroy Robots 1 Destroy Robot invaders 1 Destroy Robot Factories 1 Destroy Beserker Robots 1 Destination: 1 Designs' option. All three custom designs (if used) are saved in .TAP format 1 Delta Pavonis 1 Delay bombs 1 Delay bomb 1 Delay Bombs 1 Delay Bomb 1 Define Weight 1 Define Cost 1 Defence outpost 1 Decrease Ht 1 Decelerate X (or joystick). 1 Deaf units in use 1 Dbudget be with you. 1 Dawnmist (3rd) 1 Date of birth 1 DJune to October 1986 1 DBGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDEGG 1 D.E.A.F unit 1 Complete' and press FIRE to return to the Main Menu. Having chosen a mission 1 Complete' option near the bottom of the page and press FIRE. This will take 1 Compass: 1 Compass/Adf 1 Compass damaged 1 Colours don't 1 Codes from Reactors. 1 Codes from Reactors 1 Code broken 1 Code Section 1 Ceti Revisited 1 CRL Group PLC 1 Bomb B Drop delay bomb if carried. 1 Blue/White (B8) 1 Betelguese 1 Beta Hydri 1 Below are listed the current training missions in use at the Academy:- 1 BBBBBBBBBGFF 1 BBBBBBBBBBBBBBGA 1 B2!Y2"Y2BY2CY2DY2cY2dY2eY2fY2 1 At the OK Corral 1 Area recently mined by 1 Area may be mined 1 Area Seeded with Super 1 Application 1 Apart from the three skimmers in the program, it is possible to design and 1 Amm's destroyed 1 Amm launched 1 Amm A Launch Anti missile missile if carried. 1 Alter Keys 1 Alpha Centauri 1 All missiles 1 All flares 1 After an incident on 61 Cygnus in 2197 when a rookie pilot selected the wrong 1 After all the equipment has been placed select the 'Design Complete' option and 1 Accomplished 1 Accelerate S (or joystick). 1 Academy Pokes 1 Academy - Tau Ceti II 1 ACADEMY $ 1 ABBBBBBBBBB 1 AABBBBBBBBBBBBBBGAAFFFF 1 AABBBBBBBBB 1 AAABBBBBBBBBB 1 AAAABBBBBBBBB 1 AAAAABBBBBBBBB 1 AAAAAABBBBBBBBBBBBGAFFFAAA 1 AAAAAABBBBBBBBB 1 A tick will appear against the Yes box indicating that the item has been 1 @P@@@PPP@P 1 @@@@@@@@@@@@@@@@@000000000000000@@@@@@@@@@@@@@@@@/.-,+*)('&%$#"! 1 @@????>>>====<<<;;::9987 1 @><:86420.-+*)(&%$#" 1 ;Copyright CRL Group PLC 1 9th - Unnamed 1 8:;<===>>>==<<;:9641/+&! 1 88888888wwww 1 8641.,)&$! 1 7th - New Mars 1 6th - Eventide 1 68"8B"7B"6D"5H"5J"6N"8 1 5th Homebase 1 5POKEs 1 5Instructions ZC 1 4th - Cauldron 1 3rd - Corral 1 2Ai>$2;i29i 1 23i26i29i2@i2ni! 1 15th - Hades II 1 15 minutes to meltdown 1 12th - Ice-World 1 01122344557;?CGKOSVSMGA;5/)%%$$#"!! 1 0/.-,+*)('&&%$##"! 1 /incident on 61Cygnus when a 1 /Redefine Keys 1 /Alter Keys: 1 --Eliminate-- 1 - must be eliminated 1 ,missions each, successfully. 1 ,in use on colony and outpost 1 ,in 2213 after an unfortunate 1 *8g"4i*:g"7i 1 ****************BBBBBBBBBBBBBBBBB 1 )molten lava. Gal-Corp decided 1 )Program written by Pete Cooke 1 )In order to graduate from the 1 )Academy into the ranks of the 1 (you can go back to the previous menu at any time by moving up into the top 1 (remember to select .TAP loading/saving!) 1 (dd/mm/yy): 1 (BREAK Restores Default Keys) 1 (*+-/4>HRXXXXXXXXXTMF?81*# 1 (((((''''&&&%%$$#""! 1 'View Panel' allows you to see the panel layout. Press FIRE to return to the 1 'Select a Skimmer. and press FIRE.The screen will clear to the 'Skimmer' sub 1 'Scanner Unit', move the pointer across to the box marked 'Yes' and press FIRE. 1 'Load in Next Level' will be marked with a cross and cannot be selected until 1 'Info on this mission' will explain the task required and ships and buildings 1 'Info on this Skimmer' gives a list of the equipment carried on the Skimmer. 1 'Enter a New Cadet' and press FIRE. The screen will clear to the New Cadet sub 1 &was needed to provide an elite 1 &that a special training centre 1 &must complete twenty missions, 1 &grouped in five levels of four 1 &and reduced half the planet to 1 #rookie pilot selected the wrong 1 #Good Luck, and may the Gal-Corp 1 ##p#r#q#s# 1 "(,048<@BDFHKNQTVXZ\^`a 1 "$'),.1368;=?=;8631.,)'$" 1 !$(+888888888+($! 1 !#&)+.136862/+($! 1 !"#$$%&&'(())***++,,,-----------------,,+++**))((''&&%$$#"! 1 gear when docking with a reactor 1 corps of advanced pilots trained 1 Special Skimmer Corps candidates 1 Qualified 1 I (Y/N): 1 Game File 1 92% (CRASH #36, January 1987) 1 7/11/2047 1 --------------------------------------- 1 --------------- 1 ---------- 1 #&*-047:>@=94/+&! 1 "$&&((**,,,..... 1 !"$%&')*+,-./01234567889:;;<<==>>>???@@@@@@@@@@@???>>>==<<;;:98876543210/.-,+*)'&%$"! 1 !"#$%&'())******))( 1 !"##$%%&&&'''''(( 1 !!""#$$%&&''())**+,,--../001123344556778899::;<<==>>??@AABBCCDDEEFFGGHHIJJKKLLMMNNOOPPQQRRSSTTTUUVVWWXXYYZZ[[[\\]]^^__```aabbcccddeefffgghhhiijjjkklllmmnnnoopppqqqrrssstttuuvvvwwwxxxyyyzzz{{{|||}}}~~~ 1 !!""##$$%%&&''(@?><;:875421/.,*(&$! 1 Reviews: 1 Keyboard Control Keys (re-definable): 1 Instructions: 1 A run through the menus: 1 ........................................................................... 1 (Passed) 1 This text is taken from 'The Sinclair Software Database' by Stephen Smith 1 WAIT Advances clock by five minutes. 1 View Panel. 1 Vehicle (G.L.V.). Very useful on planets where navigation is tricky. 1 Undo last step. 1 Target/Tracking unit Optional. When the ships lasers are targeted with a 1 Target/Track Unit No Yes 1 Steering Power Low Med High 1 Shields All skimmers are equipped with shields but they may 1 Shield Power Unit Low Med High 1 Scanner Unit No Yes 1 Scanner Optional. Very useful piece of equipment which gives 1 STATUS Shows equipment status (whether damaged or not). 1 SIGHTS ON Turns on skimmer's sights. 1 SIGHTS OFF Turns off skimmer's sights. 1 Return to Main Menu. 1 QUIT Abandons the mission in progress and updates scores. 1 Place Viewscreen. 1 PAUSE Freezes the clock ('FIRE' continues). 1 Missiles Optional. Missiles will home in on a selected target 1 Missiles None 4 8 1 Main Drive Power Low Med High 1 Load in Next Level. 1 Lasers Again, always equipped but three types are available. 1 Laser Power Level Low Med High 1 LOOK If docked with building gives information on same. 1 LAUNCH Sends the skimmer out onto the planets surface. 1 Kempston Joystick. 1 Jump/Door Unit No Yes 1 Jump/Door Activator Optional. Jump pads are often found in larger 1 Infra-Red Unit No Yes 1 Infra-Red Optional. Infra-red provides a method (at a loss of 1 Info on this mission. 1 Info on this Skimmer. 1 IV Softly Softly. 1 III Meltdown. 1 II Red Dawn. 1 I If it moves. 1 HELP Lists all commands available. 1 Gauges All skimmers are equipped with gauges showing Laser 1 GCS Wilson. 1 GCS Lincoln. 1 GCS Lenin. 1 Flares Optional. On all but one-face worlds the sun will set 1 Flares None 4 8 1 EQUIP If docked allows you to refuel and repair the skimmer. 1 Design a New Skimmer. 1 Delay Bombs Optional. A recent addition to skimmer weaponry, 1 Delay Bombs None 4 8 1 DEAF Allows practice on D.E.A.F. unit. 1 Compass/Adf Unit No Yes 1 Compass/ADF unit Optional. The compass will give the craft's heading 1 CODES Allows you to manipulate any code pieces found in a mission. 1 Amm's None 4 8 1 Alter keys. 1 AMM's Optional. Anti missile missiles will destroy any 1 `^\YVTQNLIFDA><9641.,)&$! 1 The Shepherd. Where to Guv? 1 The Coal Mine. The Sands of Time. 1 Red Dawn. Softly Softly. 1 Paz! Protector. 1 Needle in a Haystack. Out of the frying pan. 1 Meltdown. Mission Improbable. 1 If it moves. Laserium. 1 Hades II. Hide and Seek. 1 Cipher. Don't Panic. 1 ... at the O.K. Corral. Ceti Revisited. 1 will show red if the skimmer is travelling too fast. 1 vessel the upper bar will show red. The central bar 1 unit power is being drained. 1 the correct decoding sequence to allow the skimmer to 1 some clarity) of viewing the planets surface at night. 1 skimmer. 1 skimmer to use them. Many of the larger buildings may 1 shows red if your skimmer is being radar tracked by an 1 seconds for the skimmer to escape before detonation. 1 recognised by it's characteristic shimmer). Docking 1 pad to another saving much time in travelling. The 1 on to the Galcorp Landing 1 limited number may be carried. 1 jump unit will activate these pads, allowing the 1 incoming enemy missiles. Unfortunately they will also 1 have docking facilities, the door unit will provide 1 have differing strengths. 1 enemy ship and the lower bar lights if your shield 1 dock with these buildings (an airlock can be 1 destroy any missiles that you may have fired. 1 delay bombs are extremely powerful over a short range. 1 continuously), Shield strength, Fuel remaining, Height 1 colonies and cities and allow ships to jump from one 1 at high speeds is not recommended and the docking unit 1 and the Automatic Direction Finder is usually locked 1 and are much more destructive than lasers but only a 1 and Speed. 1 after a period of time and the view will become dark. 1 a 360 degree radar scan of the area around the 1 Temperature (lasers are prone to overheat if used 1 Once dropped the internal timer allows roughly ten 1 Most useful against large statiionary objects. 1 Flares will provide light for a short period. 1 ======================= 1 ACADEMY - TAU CETI II 1