Top 10k strings from Academy - Tau Ceti II (1987)(CRL Group).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
Back to the directory listing
15 One (1) G.L.V. Supplied
13 Percentage Basis
5 No System Support
4 G.L.V. base
4
3 No Jump Pads
3 Collect and assemble
3 89:;;<<<<<<<;;:98
3 unused.
2 installations
2 four Colonies
2 and Supply Centres
2 Yellow (G1)
2 White Star (F5)
2 White Star (A1)
2 Time Basis
2 Third planet
2 Supply Centre
2 One of original
2 No Jump Pads,
2 Level III
2 Info on this
2 Full Jump Pad System
2 Four Codes to assemble
2 Blue-White Star (O9)
2 ABBBBBBBBB
2 @@@@@@@@@@@@@@@@@@@@@@@@@
2 !"#$%&'('&%$#"!
2 Selection Complete.
1 you into the 'Design Panel' section, where you can design the Skimmer's Panel
1 you have an average score of over 901001141220n the first four missions and are
1 you will need to choose a skimmer for that mission. Move the pointer to
1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
1 xxxxx' and when the correct block is found 'Loading xxxx'. The load can be
1 work up from there). The two main limitations in equipping a ship are the
1 window. The message 'Skimmer Ready'. Type help or some other command' will
1 will clear to the 'Select a Mission' sub menu. A list of four missions will be
1 will clear to the select equipment page. On the left is a list of possible
1 where the mission is set to find out about conditions on the surface. The
1 weight of the equipment:
1 weight of equipment and the total cost, both show in cyan towards the bottom of
1 w#q#p#s#r#6(#6
1 viewscreen. Move this to the position you want and press FIRE to place it.
1 van Maanen's Star
1 useful hint here is to tuck the viewscreen away in a corner of the display to
1 try a mission. Move the pointer to 'Accept Mission' and press FIRE.
1 top of another, the item block will show yellow when an overlap would occur).
1 to the Main Menu. The recommended skimmer for 'If it Moves - . .' is GCS
1 to fly the latest military skimmers
1 to Solar System
1 to G.L.V. base
1 this and press FIRE. The five blocks of mission data are stored in the file
1 the options:-
1 the mission and system. When you have finished move the pointer to 'Selection
1 the Main Menu. N.B. If your ship is destroyed your score will not be recorded.
1 the 'Alter Keys' option and press FIRE. A question mark will replace the key
1 the page. The basic skimmer hull will not carry a weight of over 100 Galactic
1 that you are likely to meet on a mission (System support means repair and
1 texture and colour and a window will appear in the top left hand corner with
1 sun and permanently
1 successfully.
1 some other
1 some System Support
1 side of Planet
1 shown below the three built in designs.
1 selecting the 'Tape Menu' option 'Save Game File'. You will have to save it as
1 selecting the 'Progress Report' option. This will display the four missions
1 selected (It's a good idea to set all equipment to it's lowest level first and
1 robot systems
1 return to the Main Menu. Having selected a mission and a ship you are ready to
1 requirement of flying and combat skills. In order to graduate from the Academy
1 renegade Robot systems
1 released...
1 refuelling centres). You can also call up information on the planetary system
1 ready to load in another set of four. 'Selection Complete' returns you to the
1 provide an elite corps of pilots for the advanced military skimmers used in
1 program will also recommend a suitable skimmer for the mission.
1 program asks 'Restart Game from Level I' press 'Y'. 'FIRE' returns you to the
1 produces strange
1 produces heavy
1 press FIRE. Finally choose a name for your skimmer and type it in followed by
1 planetary evacuation
1 particular mission:
1 particular mission or group of missions. 'Selection Complete' will return you
1 pTape Error!
1 over a hundred would be skimmer pilots a year, only a few meet the exacting
1 option from the main menu and select 'Design New Skimmer' option. The screen
1 option 'Load Next Level' should now be marked with a tick. Move the pointer to
1 must have an AVERAGE score of 901001141220r over. To load in the next block of
1 molten lava, Gal-Corp decided that a special training facility was needed to
1 missions. Move the pointer to 'Select a Mission' and press fire. The screen
1 mission simply move the pointer to it and press 'FIRE'. Below the mission list
1 mission score (000%) and the mission time (00:00:00). Below this is the
1 mission data, move to the 'Select a Mission' sub menu from the Main Menu. The
1 menu. Type on your name followed by ENTER and your date of birth. When the
1 menu. A list of six skimmers will be shown at the top of the screen:-
1 menu. 'Design Skimmer' allows you to put together a customised craft for a
1 menu, otherwise the program will automatically replace the last design with any
1 may be useful
1 making I-R useless
1 main menu.
1 list of skimmers are four options:-
1 line where the block will turn back int0 a pointer and selecting the Menu
1 lighting effect
1 layout. Choose a background texture and colour from the list and select 'Place
1 kkkjjjjjiiiiihhhhhgggggfffffeeeeedddddcccccbbbbbaaaaa`````_____^^^^^]]]]]\\\\\[[[WPIB;4-&""!
1 keys are saved with the data but note that you cannot save the game while in a
1 jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
1 j[PG@:51-*
1 is a set of three options:
1 in many Reactors
1 in all quadrants
1 ice-locked
1 hhhhhhhhhhhhhhhhhhhhhhhhhgedba_^\[YXVUSRP
1 has the equipment/how many items the skimmer has/what strength the unit has.
1 gear when docking with the main central reactor and reduced half the planet to
1 game select the 'Load Game File' option from the same menu. Any user defined
1 full System Support
1 formed colony
1 for 'left' in the keys list. Just press the key you wish to use for Left,
1 followed by three options:-
1 find it a little tricky to fit all the items in the available screen space, a
1 file). When the computer finds a mission data block it will print 'Found
1 equipment and in the centre are two or three boxes showing whether the skimmer
1 equip your own ship for any mission. To do this go to the 'Select a Skimmer'
1 eliminated
1 electric storms
1 due to admin. error
1 dominates sky
1 disappear and be replaced by a large white rectangle representing the
1 design to replace by marking it before going to the 'Design New Skimmer' sub
1 credits. If either of the two figures are over the limit they will show red
1 complexes and return to
1 communucate with the skimmer's computer by typing in one of a list of
1 commands:-
1 colonisation and reconnaisance work. The Galcorp Academy for Advanced Skimmer
1 can always return to the default key setup by pressing 'BREAK'.
1 cadets must complete 20 missions, grouped in five levels of four,
1 by Pete Cooke
1 be destroyed prior to
1 available on the level along with a score for each mission and an average score
1 appear followed by an input prompt.
1 and you will need to remove some items of equipment before continuing.
1 and press FIRE to place the next item. (N.B. you cannot place an item over the
1 and System Support
1 and Solar Discs
1 allow you to place dials or gauges off to one side of it.
1 aborted at any time by pressing SPACE without losing your present rating.
1 a Skimmer' below). The skimmer selected at present will be marked with a tick.
1 a .TAP file (again, use the Tape Interface Menu on Z80). To reload a saved
1 `_][YWUSPNKHFDA?<840,(#
1 \w$w$w$w$w$w$w$wc#
1 \]X!Y VaR\OWL
1 You can save your total game position at any time from the main menu by
1 You are now in one of the two game modes, called ground mode, and can
1 Yellow Star (G8)
1 Yellow Star (G2)
1 Yellow Dwarf (dG5)
1 YYYZZZZZ[[[[\\\\\]]]]]^^^^_____`````aaaabbbbbcccccdddddeeeefffffggggghhhhiiiiijjjgb]XSNID?:50+&!
1 Y(Tau Ceti II)
1 Y(C) MCMLXXXVI
1 XSMIEB?<:742/-+)'&$#!
1 White Star (A3)
1 White Star (A0)
1 White (A7)
1 White (A3)
1 While on the Main Menu you can access your rating on each of the missions by
1 Where to Guv?
1 When you are happy with the equipment selected, move the pointer to the 'Design
1 When a mission is completed (a score of 901001141220 or over) docking with the
1 WWWXXXXXYYYYYZZZZZ[[[[[\\\\\]]]]]^^^^^_____`````aaaaabbbbbcccccdddddeeeeefffffgggd_ZUPKFA=83.)$
1 WVUTSRPOMKIGECA=9$
1 WUTSQPNMKIHFDCA?><:8530-*'$
1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
1 Viewscreen, various gauges and dials and a small blue rectangle, the computer
1 View V Switch view - forward/left/right/rear.
1 Very distant from
1 Version 2.0
1 Units on Delta
1 Undo last step
1 UUUUUUUUU"U
1 Type help or
1 Tracker damaged
1 Towers to vicinity of
1 Total Weight
1 To select another skimmer move the pointer to it and press FIRE. Below the
1 To alter the keys (for a Sinclair/Protek joystick or other move the pointer to
1 To alter the equipment level, move the pointer to the correct box and press
1 Time Basis (1 hour)
1 The skimmer can have several differing items of equipment and armoury for a
1 The last three skimmers are not defined and cannot be selected yet (see 'Design
1 The first thing to do after loading is to enter your name. Move the pointer to
1 The View/Redefine Keys Menu allows you to alter any or all of the keys used in
1 The Shepherd
1 The Sands of Time
1 The Gal-Corp Academy for Advanced
1 The Coal Mine
1 The present value is marked with a tick and on the right is a value for the
1 The mission selected at present is marked with a tick. To select another
1 Target/Track
1 Target/T:
1 Tape Option:
1 System Support
1 Sweeper Droids
1 Super missile
1 Status Report R As in ground mode.
1 Start tape, then
1 Softly Softly
1 Small recent colony
1 Small polar
1 Small newly-
1 Small Jump Pad System,
1 Small Jump Pad System
1 Skimmer docked
1 Skimmer Ready
1 Skimmer Pilots (GASP) was founded
1 Skimmer Landed
1 Ship Repaired
1 Ship Refuelled
1 Ship Destroyed
1 Ship Data.
1 Set Progress Report 4
1 Set Progress Report 3
1 Set Progress Report 2
1 Set Progress Report 1
1 Set Number Of Missiles
1 Set Number Of Flares
1 Set Number Of Bombs
1 Set Number Of Ammo
1 Select the first mission ('If it moves . . .') and call up the information on
1 Searching...
1 Score ***%
1 Scanner:
1 Scanner damaged
1 Save Game File
1 SIGHTS OFF
1 Robot missile
1 Robot Invasion
1 Right, etc. in sequence. If you make a mistake or choose impossible keys you
1 Right P (or joystick).
1 Rewind Data Tape to
1 Return To
1 Restart Game From
1 Red Star (M2)
1 Red Star (K2)
1 Red Giant (M2)
1 Reactor network must
1 Reactor core
1 Reactor Critical
1 Reactor Codes and return to
1 Radiation renders
1 Quit? (y/n)
1 Press Fire or Joystick Button to continue
1 Press Fire
1 Place Instruments
1 Pirates infesting Jump
1 Pilots (GASP) was founded in 2213 to meet this requirement. With an intake of
1 Pete Cooke 1986
1 Pete Cooke
1 Password not
1 Password found
1 POMLJHGEDCA@?><;:98765432110/.--,++**)(('&&%%$##""!!
1 Ozone layer
1 Out of the Frying Pan
1 Orange Star (K5)
1 Only planet - Rayet
1 One face world
1 One Face World
1 On to a Mission! The screen will clear to show the Skimmer's instrument panel.
1 On the top line is a 'Status bar' which will show the ships state (Docked), the
1 Objective:
1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
1 Not available
1 Not Understood
1 Not Attempted
1 No jump pads
1 No equipment
1 No civilian
1 No access to
1 No Restrictions
1 No Keys placed
1 No Jump Pads, some Support
1 No Jump Pads, Some Support
1 No Jump Pads, No Support
1 Network - Must be
1 Needle in a Haystack
1 Nearest colony
1 Name (First Last):
1 Move the pointer to 'Place Viewscreen' and press FIRE. The pointer will
1 Mission is on dark
1 Mission Stopped
1 Mission Improbable
1 Mission Failed
1 Missile fired
1 Missile M Launch missile if carried.
1 Mine activated
1 Message Window
1 Megatons and Gal-Corp's budget will not stretch to designs costing over lOOM
1 Main Menu.
1 Main Drive
1 Locking System - Code: --------
1 Locate and return
1 Locate and eliminate
1 Locate and Return to
1 Load Any Level
1 Level V
1 Level IV
1 Level II
1 Lenin so select this skimmer and move the pointer to 'Selection Complete' to
1 Left O (or joystick).
1 Launching...
1 Launch O.K.
1 Lasers:
1 Lasers damaged
1 Laser Temp
1 Land L Return to Ground Mode (the skimmer must be on the ground).
1 LEVELS.TAP (you will need to use the Tape Interface Menu on Z80 to open this
1 Keys don't
1 Key 0 matched
1 Kempston Joystick
1 Kamikaze attack
1 Jump unit:
1 Jump Pad System, no Support
1 Jump Pad System,
1 Jump Network
1 Jump J Allows skimmer to use jump pads.
1 It is also possible to save any Skimmers you have defined using the 'Save Ship
1 Isolated outpost
1 Ionizing radiation
1 Instruments' to actually lay out the panel. The screen will clear to the panel
1 Infra-red I If carried.
1 Infra-Red useless
1 Infra-Red Unit
1 Infinite Shields
1 Infinite Missiles
1 Infinite Fuel
1 Infinite Flares
1 Infinite Bombs
1 Infinite AMMs
1 Increase Ht
1 In order to progress to the next level and the next block of four missions you
1 If you have chosen a large complement of equipment for a skimmer design you may
1 If it moves...
1 If you have already filled the three custom design slots you can select which
1 IR Unit:
1 Huge Red sun
1 Hide and Seek
1 Height- G Take skimmer down.
1 Height+ H Take skimmer up.
1 Having placed the viewscreen the pointer will return, move it onto the menu bar
1 Having entered your name the next task is to choose one of the four level I
1 HGEDB@?=<:86420-*'#
1 Groombridge 34
1 Game on Pause
1 Game File.
1 Galcorp Landing Vehicle will terminate the session. The display will return to
1 Gal-Corp Defence sector
1 GGGGGGGGGGGGGGGGGG
1 GGGGGGGGGGGGG
1 GGGEGGGEEGEBBBBBGAAAAAAAAAA
1 GGGBBBBBBBBB
1 GEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEGGG
1 GAAAAAAAAAAAAAAAGGFFFFFF
1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
1 Fred Smith
1 Found:
1 Fortresses may have Super
1 Form: YY1B/6702 (filed in triplicate)
1 Flight Mode on the planets surface. A list of the present keys is given,
1 Flare released
1 Flare F Fire Flare if carried.
1 Five Watch Towers to
1 Fire Lasers N/Space (or joystick).
1 Find and return Watch
1 Filter Mk
1 File Saved.
1 FIRE. For example, to equip your skimmer with a Scanner Unit, find the line
1 FGGGGGAAAAAAAAAAAAAAAAAAAAAAAAA
1 Extra Lev.
1 Epsilon Indi
1 Epsilon Erandi
1 Entry Achieved
1 End of list
1 Eliminate rogue
1 Eliminate Tracker
1 Eliminate Solar Disc
1 Eliminate Robot Invaders
1 Eliminate Reactors
1 Electronic
1 EXTRI II III IV V
1 ENTER. The display will return to the 'Select Ship' page with the new skimmer
1 Down/Decel
1 Don't Panic
1 Destroy Robots
1 Destroy Robot invaders
1 Destroy Robot Factories
1 Destroy Beserker Robots
1 Destination:
1 Designs' option. All three custom designs (if used) are saved in .TAP format
1 Delta Pavonis
1 Delay bombs
1 Delay bomb
1 Delay Bombs
1 Delay Bomb
1 Define Weight
1 Define Cost
1 Defence outpost
1 Decrease Ht
1 Decelerate X (or joystick).
1 Deaf units in use
1 Dbudget be with you.
1 Dawnmist (3rd)
1 Date of birth
1 DJune to October 1986
1 DBGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDEGG
1 D.E.A.F unit
1 Complete' and press FIRE to return to the Main Menu. Having chosen a mission
1 Complete' option near the bottom of the page and press FIRE. This will take
1 Compass:
1 Compass/Adf
1 Compass damaged
1 Colours don't
1 Codes from Reactors.
1 Codes from Reactors
1 Code broken
1 Code Section
1 Ceti Revisited
1 CRL Group PLC
1 Bomb B Drop delay bomb if carried.
1 Blue/White (B8)
1 Betelguese
1 Beta Hydri
1 Below are listed the current training missions in use at the Academy:-
1 BBBBBBBBBGFF
1 BBBBBBBBBBBBBBGA
1 B2!Y2"Y2BY2CY2DY2cY2dY2eY2fY2
1 At the OK Corral
1 Area recently mined by
1 Area may be mined
1 Area Seeded with Super
1 Application
1 Apart from the three skimmers in the program, it is possible to design and
1 Amm's destroyed
1 Amm launched
1 Amm A Launch Anti missile missile if carried.
1 Alter Keys
1 Alpha Centauri
1 All missiles
1 All flares
1 After an incident on 61 Cygnus in 2197 when a rookie pilot selected the wrong
1 After all the equipment has been placed select the 'Design Complete' option and
1 Accomplished
1 Accelerate S (or joystick).
1 Academy Pokes
1 Academy - Tau Ceti II
1 ACADEMY $
1 ABBBBBBBBBB
1 AABBBBBBBBBBBBBBGAAFFFF
1 AABBBBBBBBB
1 AAABBBBBBBBBB
1 AAAABBBBBBBBB
1 AAAAABBBBBBBBB
1 AAAAAABBBBBBBBBBBBGAFFFAAA
1 AAAAAABBBBBBBBB
1 A tick will appear against the Yes box indicating that the item has been
1 @P@@@PPP@P
1 @@@@@@@@@@@@@@@@@000000000000000@@@@@@@@@@@@@@@@@/.-,+*)('&%$#"!
1 @@????>>>====<<<;;::9987
1 @><:86420.-+*)(&%$#"
1 ;Copyright CRL Group PLC
1 9th - Unnamed
1 8:;<===>>>==<<;:9641/+&!
1 88888888wwww
1 8641.,)&$!
1 7th - New Mars
1 6th - Eventide
1 68"8B"7B"6D"5H"5J"6N"8
1 5th Homebase
1 5POKEs
1 5Instructions ZC
1 4th - Cauldron
1 3rd - Corral
1 2Ai>$2;i29i
1 23i26i29i2@i2ni!
1 15th - Hades II
1 15 minutes to meltdown
1 12th - Ice-World
1 01122344557;?CGKOSVSMGA;5/)%%$$#"!!
1 0/.-,+*)('&&%$##"!
1 /incident on 61Cygnus when a
1 /Redefine Keys
1 /Alter Keys:
1 --Eliminate--
1 - must be eliminated
1 ,missions each, successfully.
1 ,in use on colony and outpost
1 ,in 2213 after an unfortunate
1 *8g"4i*:g"7i
1 ****************BBBBBBBBBBBBBBBBB
1 )molten lava. Gal-Corp decided
1 )Program written by Pete Cooke
1 )In order to graduate from the
1 )Academy into the ranks of the
1 (you can go back to the previous menu at any time by moving up into the top
1 (remember to select .TAP loading/saving!)
1 (dd/mm/yy):
1 (BREAK Restores Default Keys)
1 (*+-/4>HRXXXXXXXXXTMF?81*#
1 (((((''''&&&%%$$#""!
1 'View Panel' allows you to see the panel layout. Press FIRE to return to the
1 'Select a Skimmer. and press FIRE.The screen will clear to the 'Skimmer' sub
1 'Scanner Unit', move the pointer across to the box marked 'Yes' and press FIRE.
1 'Load in Next Level' will be marked with a cross and cannot be selected until
1 'Info on this mission' will explain the task required and ships and buildings
1 'Info on this Skimmer' gives a list of the equipment carried on the Skimmer.
1 'Enter a New Cadet' and press FIRE. The screen will clear to the New Cadet sub
1 &was needed to provide an elite
1 &that a special training centre
1 &must complete twenty missions,
1 &grouped in five levels of four
1 &and reduced half the planet to
1 #rookie pilot selected the wrong
1 #Good Luck, and may the Gal-Corp
1 ##p#r#q#s#
1 "(,048<@BDFHKNQTVXZ\^`a
1 "$'),.1368;=?=;8631.,)'$"
1 !$(+888888888+($!
1 !#&)+.136862/+($!
1 !"#$$%&&'(())***++,,,-----------------,,+++**))((''&&%$$#"!
1 gear when docking with a reactor
1 corps of advanced pilots trained
1 Special Skimmer Corps candidates
1 Qualified
1 I (Y/N):
1 Game File
1 92% (CRASH #36, January 1987)
1 7/11/2047
1 ---------------------------------------
1 ---------------
1 ----------
1 #&*-047:>@=94/+&!
1 "$&&((**,,,.....
1 !"$%&')*+,-./01234567889:;;<<==>>>???@@@@@@@@@@@???>>>==<<;;:98876543210/.-,+*)'&%$"!
1 !"#$%&'())******))(
1 !"##$%%&&&'''''((
1 !!""#$$%&&''())**+,,--../001123344556778899::;<<==>>??@AABBCCDDEEFFGGHHIJJKKLLMMNNOOPPQQRRSSTTTUUVVWWXXYYZZ[[[\\]]^^__```aabbcccddeefffgghhhiijjjkklllmmnnnoopppqqqrrssstttuuvvvwwwxxxyyyzzz{{{|||}}}~~~
1 !!""##$$%%&&''(@?><;:875421/.,*(&$!
1 Reviews:
1 Keyboard Control Keys (re-definable):
1 Instructions:
1 A run through the menus:
1 ...........................................................................
1 (Passed)
1 This text is taken from 'The Sinclair Software Database' by Stephen Smith
1 WAIT Advances clock by five minutes.
1 View Panel.
1 Vehicle (G.L.V.). Very useful on planets where navigation is tricky.
1 Undo last step.
1 Target/Tracking unit Optional. When the ships lasers are targeted with a
1 Target/Track Unit No Yes
1 Steering Power Low Med High
1 Shields All skimmers are equipped with shields but they may
1 Shield Power Unit Low Med High
1 Scanner Unit No Yes
1 Scanner Optional. Very useful piece of equipment which gives
1 STATUS Shows equipment status (whether damaged or not).
1 SIGHTS ON Turns on skimmer's sights.
1 SIGHTS OFF Turns off skimmer's sights.
1 Return to Main Menu.
1 QUIT Abandons the mission in progress and updates scores.
1 Place Viewscreen.
1 PAUSE Freezes the clock ('FIRE' continues).
1 Missiles Optional. Missiles will home in on a selected target
1 Missiles None 4 8
1 Main Drive Power Low Med High
1 Load in Next Level.
1 Lasers Again, always equipped but three types are available.
1 Laser Power Level Low Med High
1 LOOK If docked with building gives information on same.
1 LAUNCH Sends the skimmer out onto the planets surface.
1 Kempston Joystick.
1 Jump/Door Unit No Yes
1 Jump/Door Activator Optional. Jump pads are often found in larger
1 Infra-Red Unit No Yes
1 Infra-Red Optional. Infra-red provides a method (at a loss of
1 Info on this mission.
1 Info on this Skimmer.
1 IV Softly Softly.
1 III Meltdown.
1 II Red Dawn.
1 I If it moves.
1 HELP Lists all commands available.
1 Gauges All skimmers are equipped with gauges showing Laser
1 GCS Wilson.
1 GCS Lincoln.
1 GCS Lenin.
1 Flares Optional. On all but one-face worlds the sun will set
1 Flares None 4 8
1 EQUIP If docked allows you to refuel and repair the skimmer.
1 Design a New Skimmer.
1 Delay Bombs Optional. A recent addition to skimmer weaponry,
1 Delay Bombs None 4 8
1 DEAF Allows practice on D.E.A.F. unit.
1 Compass/Adf Unit No Yes
1 Compass/ADF unit Optional. The compass will give the craft's heading
1 CODES Allows you to manipulate any code pieces found in a mission.
1 Amm's None 4 8
1 Alter keys.
1 AMM's Optional. Anti missile missiles will destroy any
1 `^\YVTQNLIFDA><9641.,)&$!
1 The Shepherd. Where to Guv?
1 The Coal Mine. The Sands of Time.
1 Red Dawn. Softly Softly.
1 Paz! Protector.
1 Needle in a Haystack. Out of the frying pan.
1 Meltdown. Mission Improbable.
1 If it moves. Laserium.
1 Hades II. Hide and Seek.
1 Cipher. Don't Panic.
1 ... at the O.K. Corral. Ceti Revisited.
1 will show red if the skimmer is travelling too fast.
1 vessel the upper bar will show red. The central bar
1 unit power is being drained.
1 the correct decoding sequence to allow the skimmer to
1 some clarity) of viewing the planets surface at night.
1 skimmer.
1 skimmer to use them. Many of the larger buildings may
1 shows red if your skimmer is being radar tracked by an
1 seconds for the skimmer to escape before detonation.
1 recognised by it's characteristic shimmer). Docking
1 pad to another saving much time in travelling. The
1 on to the Galcorp Landing
1 limited number may be carried.
1 jump unit will activate these pads, allowing the
1 incoming enemy missiles. Unfortunately they will also
1 have docking facilities, the door unit will provide
1 have differing strengths.
1 enemy ship and the lower bar lights if your shield
1 dock with these buildings (an airlock can be
1 destroy any missiles that you may have fired.
1 delay bombs are extremely powerful over a short range.
1 continuously), Shield strength, Fuel remaining, Height
1 colonies and cities and allow ships to jump from one
1 at high speeds is not recommended and the docking unit
1 and the Automatic Direction Finder is usually locked
1 and are much more destructive than lasers but only a
1 and Speed.
1 after a period of time and the view will become dark.
1 a 360 degree radar scan of the area around the
1 Temperature (lasers are prone to overheat if used
1 Once dropped the internal timer allows roughly ten
1 Most useful against large statiionary objects.
1 Flares will provide light for a short period.
1 =======================
1 ACADEMY - TAU CETI II
1